Graphics Reference
In-Depth Information
Figure 12.1. The geometry shader in the graphics pipeline.
What Does the Geometry Shader Do?
If you use a geometry shader, your application or your vertex shader can gen-
erate all the familiar topology types plus a few new ones that we will cover
below:
Points.
Lines.
Line strips.
Line loops.
Lines with adjacency.
Line strips with adjacency.
Triangles.
Triangle strips.
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