Graphics Reference
In-Depth Information
7. Your goal is to simulate wringing out a sponge object. Design an object
with a texture that easily shows deformation, and write a glib file that
provides a uniform Twist slider variable. As the Twist slider goes from 0.
to 1., the object should
twist about the Y (vertical) axis,
get squished to zero in the Y direction, and
shrink by 30% in the horizontal ( X and Z ).
It should look something like the example below.
Search WWH ::




Custom Search