Graphics Programs Reference
In-Depth Information
Figure 3.52
Control handles are added.
modify the surface. It's a bit like modeling a piece of clay or plasticine, only there's no inside
to the lump.
To get you started, let's consider a UV sphere. Add a UV sphere object to your scene.
Tab into edit mode and in the tool panel at the LHS of the window, click “Subdivide” three
times. This will provide plenty of vertices on the surface of the mesh to manipulate. Tab
back to object mode.
Change the 3D window from object mode to sculpt mode and change the viewport
shading to “Textured” (Figure 3.53). The “Textured” viewport shading lets you see the effect
of your sculpting a little better; it has nothing to do with applying a texture. Zoom in to get
a nice big view of the sphere (number pad + key).
Take a look at the 3D window in sculpt mode. The only difference between object mode
and sculpt mode is that the tool panel at the LHS of the window has changed and the cursor
has a circle attached to it (Figure 3.54). For want of a better word, the circle attached to the
cursor is called the brush. It is in fact a sculpting tool.
The tool panel contains a series of tabs with buttons and sliders for controlling the brush
(Figure 3.55). By default, the “Brush Tab” is open. Clicking on the little triangles adjacent to
each tab name toggles the tab open or closed (see left). This is purely a space-saving mech-
Tab closed
Tab open
 
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