Graphics Programs Reference
In-Depth Information
Figure B.2
Click to activate.
User preferences window
At this point, the script is not active. To activate the script you have to tick the little box
at the RHS of the script entry in the user preferences window - “Add-Ons” tab. Before tick-
ing the box, check the 3D window - properties panel (press the N key to display it) to see
what's there before activation so you can compare what you get after. Change back to the 3D
window and add an armature (a single bone will do for now); we require the armature since
our add-on deals with controlling armature movement. The add-on won't do anything for
us just now, but we just want to prove that it is installed and functioning. In the 3D window,
press the N key to display the transform properties panel and note the seven tabs in the
panel. Now tick the box in the user preferences window to activate the script. Click on any
of the tabs in the transform properties panel and a new “BlenRig Controls” tab displays—
we have just proved that the script is installed and active.
In the information window header, press “File” - “Open” and navigate to the Blen-
Rig4_01_Gilgamesh.blend file. Click on the file to highlight it and press “Open Blender file”
in the upper RH corner of the window. We now see Gilgamesh, a 3D model of a humanoid
figure (Figure B.3). The transform properties panel is displayed and the “BlenRig Controls”
tab is opened with a new bunch of tabs included. Clicking on a tab and ticking the “All” box
displays several sliders; these sliders control the posing of the model. You can also click on
control elements on the model and manipulate the pose for animation.
When you locate your script and click on the “Install Add-On” button, Blender cop-
ies the script into the “addons” folder located as follows (this is for a Windows system):
C:\Users\%Name%\AppData\Roaming\BlenderFoundation\Blender\2.58\scripts\addons.
 
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