Graphics Programs Reference
In-Depth Information
Figure 1.24
Render. How the screen renders
Scene. Basic scene functions
World. Controls for the scene background
Object. Controls for the selected object
Object Constraints. Interaction with other objects
Object Modifiers. Effect the selected object
Object Data. Data effecting the selected object
Material. How the object appears (color)
Textures. How the object's surface looks
Particles. If the object can emit particle effects
Physics. How the object behaves
Th e properties window may be resized by dragging the border and may be changed to
another window type if required. Th e location of the tabs in the properties window can
be rearranged by clicking and holding the crosshatched area at the upper RHS of the tab
and dragging it up or down in the stack.
1.10 Blender Controls
Up to this point I have assumed that you are familiar with the use of the keyboard and
mouse and the input of data to the computer via these devices. Blender uses a system of
controls employing the keyboard and mouse as follows:
Learning
Unit 1
Blender Controls
Button control. Activated by positioning the mouse cursor over the button
and clicking the LMB. Button controls either perform a direct action or ac-
tivate a secondary function. For example:
With an object selected in the 3D window, clicking on the delete button in the
tool panel requires you to click on a “Delete - OK” button to delete the object.
Clicking on the scale button in the tool panel requires you to drag the
mouse cursor in the 3D window to scale the selected object.
Most button controls are duplicated by keyboard shortcut keys. For example:
• Pressing the X key on the keyboard with an object selected prompts the
“Delete - OK” button.
 
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