Graphics Programs Reference
In-Depth Information
Figure 18.12
Figure 18.13
Rendered image
18.3.5 Example 3
Figure 18.14 shows two RGB inputs connected to a “Mix” panel with a “ColorRamp” panel
applied and Figure 18.15 shows the rendered image. Note that the three examples shown so
far simply create a material and apply it to a selected object in the 3D window. The default
settings for the lamp and camera are used with no other influence.
 
 
 
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