Graphics Programs Reference
In-Depth Information
Window button
Figure 1.9
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1.4 The 3D Window
Before we can actually create anything in Blender we should understand the 3D window.
First, we should understand the basic concept of creating something with computer graph-
ics. A scene is created; the scene may be static or animated. In either case, the scene is
rendered. Th e render produces a computer image in the case of a static scene or a computer
animation in the case of an animated scene. Images are rendered to a number of fi le formats
such as JPEG or PNG while animations are rendered into video fi les. Th e scene is set up in
the 3D window.
Th e default 3D window in Blender is shown in Figure 1.10. Th e widow panels have been
colored to distinguish them. Th e 3D window comprises a main window panel and a side ob-
ject tools panel. Th e 3D window header is the strip across the bottom of the window with all
the buttons. Th e default 3D window contains a cube object, a lamp, and a camera. Without the
lamp or camera, nothing will render.
Th e object tools panel can be hidden from view by pressing the T key on the keyboard.
Press the T key again to show the object tool panel; this process is referred to as toggling .
You can also drag the edge of the panel to close it.
Besides the object tools panel, there is the object properties panel, which by default is
hidden. Press the N key or the expansion icon to show the panel. Here you will see values
pertaining to the object that is selected in the 3D window (Figure 1.11).
Learning
Unit 1
3D Editor
Viewport
Window
Note: With the objects tool panel and the objects properties panel hidden, a small tab
with a cross is displayed in the upper corners of the 3D window; this is the expansion
icon. Clicking the LMB on these will also display the panels.
 
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