Graphics Programs Reference
In-Depth Information
Figure 12.69
12.4.8 Shrinkwrap Modifiers
The shrinkwrap modifier takes a mesh and shrinks it down,
wrapping the mesh around another object. The deformed
mesh can then be offset to produce shapes in between the
original shape and the deformed shape.
Delete the cube in the default Blender scene and add a
UV sphere and a cone mesh object; the cone should be lo-
cated inside the UV sphere, which is easy to see when both
objects are viewed in “Wireframe” mode (Figure 12.69). Add
a shrinkwrap modifier to the UV sphere, and enter “Cone” in
the “Target” panel (Figure 12.70). Change the “Offset” value;
notice how the shape changes when you increase the value to
1.25 and 3.00 (Figure 12.71).
UV sphere with a cone inside
Figure 12.70
Add a shrinkwrap
modifier.
The UV sphere
is now wrapped
around the cone.
Offset increased to 3.00
Increase the “Offset” value.
Offset increased to 1.25
Figure 12.71
 
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