Game Development Reference
In-Depth Information
Summary
In this chapter, we learned how to manage 3D models and animation. We also
explored particle systems, sound, and visual effects. Additionally, we used what
we learned to transform our first-person shooter game from Chapter 3 , Exploring and
Interacting into a Capture-the-Flag game. In the next chapter, we'll discuss game
design concepts, workflow processes, performance considerations, and networking.
 
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