Game Development Reference
In-Depth Information
Sprites are basically the same as particles except that they also support different
blending modes. Supported blending modes are shown in the following screenshot:
Different blending modes, as displayed in examples/webgl_materials_blending.html
In both cases, you can use the
position
and
scale
vectors the same way we've been
using them for meshes, except that
scale.z
has no effect.