Game Development Reference
In-Depth Information
Sprites are basically the same as particles except that they also support different
blending modes. Supported blending modes are shown in the following screenshot:
Different blending modes, as displayed in examples/webgl_materials_blending.html
In both cases, you can use the position and scale vectors the same way we've been
using them for meshes, except that scale.z has no effect.
 
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