Game Development Reference
In-Depth Information
That was a lot of code to write! We're rewarded, though, with an awesome
arena-based first-person shooter game that you can put online and send to all
your friends. You can see how all that work might look in the following image:
A screenshot of the finished game
Summary
In this chapter, we learned how to implement user interaction and game physics.
We also built a full-fledged first-person shooter game. In the next chapter, we'll
add detail to our worlds with imported models, particle systems, sound, and
post-processing effects.
 
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