Graphics Reference
In-Depth Information
Figure 15-49 Body UV map
An animated texture in the Blender game engine works by encoding several individual frames of animation
in the same image. In the current example, the frames are positioned side by side in the texture-mapped image.
The final animated texture consists of 10 frames. A single frame of the “electricity” animation is shown in
Figure 15-50 . Nine other similar images were created in GIMP and saved as PNG files with alpha values (the
checkerboard background represents transparency). The images are each 420 pixels wide.
 
 
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