Graphics Reference
In-Depth Information
Figure 15-47 Electric wizard bad guy
You've already seen how to create UV-mapped textures for the game engine and other purposes. It is im-
portant to realize that the same model can have more than one UV map associated with different portions of its
mesh. When you do UV unwrapping with the E key in the UV/Image Editor, only selected faces are unwrapped
andincludedinthemapping.In Figure15-48 , thebad-guybodymeshisselected inEditmode.Theentiremesh
 
 
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