Graphics Reference
In-Depth Information
Figure 2-32 The Seams1 vertex group
3. Using the Alt+right-click loop-selection method, select only the seams shown in Figure 2-33 . To do
this quickly, clear any current selection with the A key and then select the vertices by using the Select
button fromthe Vertex Groupspanel forthe vertex groupyoudefined previously.PressCtrl+E andselect
Clear Seam.
4. Then select the edge loops shown in Figure 2-34 , press Ctrl+E, and select Mark Seam. Note that it
doesn't matter much where you put the new seams, but they should be different from the previous seams.
5. In the UV Maps panel of the Mesh properties area, click the + icon to add a new UV texture, as shown
in Figure 2-35 . Do not delete the previous UV texture. The new UV texture will automatically be high-
lighted with blue, indicating that it is now the active UV texture. The previous UV texture will still have
the Render (camera) icon to its right selected, indicating that it is the texture that will be rendered.
 
 
 
 
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