Graphics Reference
In-Depth Information
Figure 14-73 Singletexture shading mode
If you want your objects to be subject to lighting conditions in the game engine, you should have them use
Blender materials. The character example earlier in this chapter is a good example. TexFace mode is excellent
fordoingtexturepaintingbecauseitenablesyoutoseethesurfacetexturedirectlyinthe3Dviewportandacton
it in real time. For that reason, the tutorial used TexFace mode. However, in the actual game engine, it might be
better to use a material, with the texture UV-mapped to the color channel of the material, just as you would for
an ordinary still render or rendered animation. Set the Shading mode to GLSL for the highest-quality in-game
rendering.
 
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