Graphics Reference
In-Depth Information
Textured-Face or TexFace in Blender, and this used to be the only way the game engine would handle surfaces.
The situation has gotten a bit more complex since the early days of the TexFace-only game engine, but people
familiar with the basics of Blender materials will find the current possibilities more intuitive, because you can
nowuseactualBlendermaterials andpowerfulshadersthatenablenear-photorealistic scenesandsurfacestobe
rendered in real time.
TexFace materials remain useful. If you truly want only the texture as is, and the surface should not interact
with lamps or shadows (for example, in the case of a skybox), TexFace texturing remains ideal. You can use
it as discussed in this chapter, of course, without any material assigned to the object at all, and you can also
use an actual material with the Face Textures option selected, as shown in Figure 14-72 . Face textures will be
displayed in the game engine if the Shading mode is set to Singletexture orMultitexture onthe Properties shelf,
as shown in Figure 14-73 .
Figure 14-72 A textured face material
 
 
 
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