Graphics Reference
In-Depth Information
and the skybox would still appear correctly in the game engine. The final section of this chapter describes the
relationship among materials, textured faces, and the game engine in more detail.
Creating a Simple Maze
ForthemockgameexampleinChapter15,yourcharacterwillmakeitswaythroughamaze.Creatingthemaze
is simple. Follow these instructions to model the maze:
1. In a fresh Blender session, delete the default cube and add a Plane object. In Edit mode, select all with
the A key and scale upward by a factor of 50. Press W and select Subdivide, as shown in Figure 14-56 .
Figure 14-56 Subdividing the scaled-up plane
2. Enter 10 as the Number Of Cuts in the Tool shelf, as shown in Figure 14-57 . This results in a divided
plane.
 
 
 
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