Graphics Reference
In-Depth Information
Figure 14-50 The object in Textured Draw mode
There are now two factors affecting the appearance of the skybox. The first is the original material you cre-
ated with the sky Color and Clouds texture. The second is the UV texture from the image you just created. The
drawtypedetermineswhichoftheseisshowninthe3Dviewport.Ifyourendertheimageatthispoint,onlythe
actual material will be visible. If you enter the game engine, the visibility will depend on the game settings you
choose (as discussed in the next section of this chapter), but in any case the procedural textures on the object
will not be visible.
1. Next, you need to bake the material appearance to the UV-mapped texture itself. To do this, select the
Bake tab in the Render properties area, shown in Figure 14-51 . Select Textures, and click Bake.
 
 
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