Graphics Reference
In-Depth Information
Figure 14-17 Marking the seam with Ctrl+E
2. Add a UV texture to the mesh in the Mesh Properties area, as shown in Figure 14-18 .
3. When you've done this, split your work area and open a UV/Image Editor, as shown in Figure 14-19 .
Press the U key to unwrap the mesh so that the image can be properly mapped to the full mesh. When
you've finished unwrapping the mesh, the mapping will be as shown in Figure 14-20 .
 
 
 
 
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