Graphics Reference
In-Depth Information
Figure 14-15 The finished mesh
Texture Painting
For this character, a simple UV-mapped skin texture will be sufficient. In recent versions of Blender, a new
Texture Paint mode has been developed that enables you to do 2D texturing directly in Blender and bypasses
the need for exporting UV maps for use in other software. For this character, Texture Paint will be more than
adequatefordoingthetexturing.TosetupandusetheTexturePaintfeatureonthecharacter,followthesesteps:
1. To unwrap the surface coordinates of the character, you need to create seams. For a simple character
like this one, it is enough to create a single seam to separate the front from the back. Do this by holding
down the Alt key and right-clicking one of the edges in the loop to select the edge loop, as shown in
Figure 14-16 , and then press Ctrl+E and select Mark Seam to create a seam along that loop, as shown in
Figure 14-17 . If this is difficult to see in grayscale, refer to the duplicate image printed in the full-color
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