Graphics Reference
In-Depth Information
Figure 14-14 Adding a bend to the elbows
14. The mirror modeling part is over, so make the Mirror modifier real by clicking Apply on the Mirror
Modifier panel. Like Subsurf and most other modifiers, the Mirror modifier will have problems in the
game engine.
15. The shape of the character is essentially finished. However, you have two more issues to address.
One is that the geometry of the mesh character is really too simple to deform well, so a little extra geo-
metrywouldhelpwhenworkingwitharmatures.Theotherissueisthatthecharacterisveryblockylook-
ing. Since you can't use the Subsurf modifier, select all the faces, press the W key, and select Subdivide
Smooth. This adds geometry while smoothing and rounding the shape, as shown in Figure 14-15 . Good
news: The model is still quite low poly, so this will not weigh down the game play.
 
 
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