Graphics Reference
In-Depth Information
Figure 14-10 Slimming the character along the y-axis
11. Go back into Front view by pressing 1 on the number pad, and finish extruding the arms as shown in
Figure 14-11 .
12. Extrude the top faces of the character to create the head, and scale down slightly and rotate to create
some simple, vaguely catlike ear shapes, as shown in Figure 14-12 .
13. In the Side view, select the knee loops and translate them forward slightly along the y-axis, as shown
in Figure 14-13 . Then select the elbow loops and translate them backward slightly to create the bends at
the joints, as shown in Figure 14-14 .
 
 
 
 
 
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