Graphics Reference
In-Depth Information
Figure 11-33 Shadeless white material for the text
5. Add a mesh plane by choosing Add > Mesh > Plane, as shown in Figure 11-34 . Adjust the positioning
of the plane so that it is just behind the Text object, by translating it in Object mode along its local z-axis,
as shown in Figure 11-35 . Give the plane a shadeless black material with Z transparency and an alpha
value of 0.5, as shown in Figure 11-36 . Position and scale the plane so that it creates a nice-fitting back-
drop for the text. Finally, go to the World buttons and delete the world by clicking the X button to the
right of the World name field, because no background will be needed for this scene.
 
 
 
 
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