Graphics Reference
In-Depth Information
Figure 2-4
The smokestack with no materials
To complete the following tutorial for creating a basic UV texture, you will use both Blender and GIMP.
An installation of GIMP can be downloaded from
www.gimp.org/downloads
or from
http://gimp.lisanet.de/
Website/Download.html
for Mac OS X installations. After you have installed the software, open the
smokestack.blend
file and follow these steps:
To create a flat UV mapping, you need to define places on the 3D mesh where the geometry will be “cut.”
This is done by adding seams. In this case, it will be quickest just to use the default Loop selection to select the
edge loops and add seams manually.
1.
To select an edge loop, hold down the Alt key while right-clicking on an edge in that edge loop. With
the edge loop selected, press Ctrl+E and choose Mark Seam from the menu. In
Figure 2-5
, you can see
seven edge loops that have been marked as seams. Six of the edge loops are circular loops following the