Graphics Reference
In-Depth Information
Figure 8-68 Parent the empty to the object.
2. Now for the armature. In Object mode, select the Midriff object and snap the cursor to the selection.
Add an Armature object and edit it as shown in Figure 8-69 . Snap the bone tips to the empties you just
added.
3. Finally, enter Pose mode and set up IK constraints on each of the bones shown in yellow in Figure
8-70 . Enter the name of the empty at the bone's tip as the IK target, and make sure that chain length is set
to 1 for each bone.
 
 
 
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