Graphics Reference
In-Depth Information
Figure 8-57 Left elbow
5. To see the constraints in action, go to the Logic buttons and set Torso, UArm.L, UArm.R, LArm.L,
and LArm.R as actors. Make them Dynamic Rigid Body objects and set their Bounds to Box. You can
tell which objects are enabled as actors in the 3D viewport by whether their bounds radius is visible, as
shown in Figure 8-58 .
 
 
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