Graphics Reference
In-Depth Information
Figure 8-52 Generic constraint settings
Setting Up a Ragdoll Armature
Animators and game creators spend a lot of time with human figures, and for this reason a complete discussion
of physics should touch on how to make it act on the human form. This approach to treating the human body as
a purely physical collection of parts connected by joints is referred to as ragdoll physics .
In this section, you'll see how to use ragdoll physics to control a simple armature. In this way, you can use
ragdoll physics to control the movements of mesh characters. If you don't yet know the basics of working with
armatures and using them to deform meshes, you can find out everything you need to know in my book Intro-
ducing Character Animation with Blender, 2nd Ed . (Sybex, 2011) .
 
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