Graphics Reference
In-Depth Information
Figure 8-39 Scaling down along the z-axis
4. Now, separate each of the four corner segments of the mesh, one by one, by selecting their vertices,
pressing P, and choosing Selection (see Figure 8-40 ) . You should wind up with four objects. Name these
objects hull1 , hull2 , hull3 , and hull4 . It doesn't matter which is which.
 
 
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