Graphics Reference
In-Depth Information
Figure 8-39
Scaling down along the z-axis
4.
Now, separate each of the four corner segments of the mesh, one by one, by selecting their vertices,
pressing P, and choosing Selection (see
Figure 8-40
)
. You should wind up with four objects. Name these
objects
hull1
,
hull2
,
hull3
, and
hull4
.
It doesn't matter which is which.