Graphics Reference
In-Depth Information
Figure 8-36 The separated collision mesh in Edit mode
2. Eventually, this new collision mesh will use the Convex Hull collision bounds. (Another quality of
Convex Hull is that only vertices that are part of faces contribute to the collision boundaries.) So to make
this collision mesh work, it is necessary to fill in some triangular faces between the vertices, as shown in
Figure 8-37 . Do this by pressing the F key while in Edit mode. Turn off subsurfing for this object. You
can also delete the extra edges, because they don't do anything.
3. Becausethemodelissubsurfaced,makingitsvisibleoutlinesmallerthantheactualmesh,thecollision
mesh should be reduced in size slightly. Reduce it along the x- and y-axes (see Figure 8-38 ) by pressing
the S key followed by Shift+Z. Then reduce it slightly less along the z-axis (see Figure 8-39 ) by pressing
S followed by Z.
 
 
 
 
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