Graphics Reference
In-Depth Information
Figure 8-29
Keying the “kick”
8.
Run the game again, then run the animation with Alt+A again. The first part of the simulation will be
the same, but instead of coming to rest, the sphere will be kicked off the plane as in
Figure 8-30
. If your
sphere's in the wrong place because of the animation being baked, so it starts wrong when you hit P, go
to frame 1, clear its transforms, and move it above the first cube again before hitting P.