Graphics Reference
In-Depth Information
Figure 8-20 Record Animation menu option
Theanimatedshotshownin Figure8-21 wascreatedinthisway.Sixcubeswerecreatedandsetupvertically
in space along the lines of the first image in the sequence. Each cube was enabled as an actor and made dynam-
ic. Rigid Body was selected to enable the blocks to roll and tumble. Another cube was scaled to the shape of a
book, and under that a shadow-only plane was added for the blocks to land on. After baking the F-Curve from
BGE, some image textures were added to the objects, a sky map was applied, and the animation was rendered
with the Blender Internal renderer using ray shadows.
 
 
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