Graphics Reference
In-Depth Information
Figure 8-3 Translate downward.
3. Enter Blender Game render mode, as shown in Figure 8-4 . This is necessary to access the appropriate
physics settings in the Physics properties area and other game-related settings.
4. With the cube selected, enter the Physics properties area in the Properties window. This is the same
area you worked with in the previous two chapters. However, now that you are in Blender Game render
mode, the options are different. Choose Rigid Body from the Physics Type drop-down menu, as shown
in Figure 8-5 . Set the parameters of that panel as shown in Figure 8-6 . Select Rigid Body, and select Box
from the Bounds drop-down menu. You have now activated the cube as a physical object in BGE.
5. Press the P key to run the game engine. You should see the cube fall and bounce against the plane,
following a trajectory similar to what's shown in Figure 8-7 . The angle you view this from will depend
on the angle you're viewing the scene from when you press P. After the cube has come to rest, press Esc
to halt the game engine.
 
 
 
 
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