Graphics Reference
In-Depth Information
Figure 7-78 Voxel texture settings
Figure 7-79 Setting the Density influence
Smoke simulation is based on a traditional particle system. When you set an object as a Smoke Flow object,
a particle system is created automatically. You can manually edit the features of this particle system. Review
Chapter 6, “Working with Particles,” for ideas on how to adjust the particle values in interesting ways. In this
example, you can leave the defaults, but you should uncheck Emitter on the Render panel so that the flow plane
itself is not rendered, as shown in Figure 7-80 .
 
 
 
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