Graphics Reference
In-Depth Information
Rendering Smoke
To give the domain a volumetric material, set the material type to Volume, as shown in Figure 7-74 . If you
render now, you'll see something like the cube shown in Figure 7-75 . I set up a simple textured floor plane (set
to receive transparent shadows) and lightened the background sky color. You can see that the volumetric mater-
ial gives the cube a smoky appearance. However, you still don't see the actual simulation.
Figure 7-74 Setting up a volumetric material
 
 
 
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