Graphics Reference
In-Depth Information
Figure 7-69 A rendered still with the vector motion blur node
Going Further with Fluids
For more in-depth technical information about the Lattice-Boltzmann method used in the Blender fluid simu-
lator, a technical report by Nils Thuerey and Ulrich Ruede is available online at www10.informatik.uni-erlan-
gen.de/Publications/TechnicalReports/TechRep05-7.pdf .
Currently, the implementation of the LBM in Blender is an excellent, straightforward fluid simulator that al-
lows the simulation of fluids of whatever viscosity you like. Still, one of the advantages of the LBM is that it
has the potential for considerably expanded functionality. Using LBM-based simulation, it will be possible to
extend Blender's fluid simulator to combine fluids of multiple viscosities and to exploit the underlying particle
structure of the fluid simulation to control fluids in a way analogous to the way particles can currently be con-
trolled. This is sure to lead to many exciting developments in Blender fluid simulation. Keep an eye on the
Blender release notes to see what improvements future releases bring.
Like everything in Blender, fluid simulations are best used in conjunction with a selection of appropriate
tools. Keep in mind how you can use other Blender functionality to enhance your effects. For example, the
 
Search WWH ::




Custom Search