Graphics Reference
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Figure 7-53 The bottle in the domain
Finally, I keyed the movement of the bottle by hand, as shown in Figure 7-54 . Because I was mainly interes-
tedinusingtheframesasstillillustrations, theactualmovementofthebottlewasnotimportanttome;Iwanted
to produce only a variety of splash patterns that I could later render as stills. Note that although the bottle's
movement is keyed, the Fluid objects stay in place, because the fluid has not been baked. After all the obstacles
have been fully animated, the fluid simulation is run.
 
 
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