Graphics Reference
In-Depth Information
Figure 7-41 Keying the new rotation
4. Open an F-Curve Editor window and press the Home key on your keyboard to bring the curve com-
pletelyintothewindow.Bydefault,theF-CurverepresentstheBezierinterpolationbetweenthetwokey-
frames you set with a Constant extend. Choose Channel > Extrapolation Mode > Linear Extrapolation,
as in Figure 7-42 . The result should be a straight Ipo, as shown in Figure 7-43 , representing continuous
rotation of the object at a uniform speed.
5. This is it for setting up the animation. Now select your Domain object and bake. The resulting fluid
simulation will animate along the lines of Figure 7-44 .
 
 
 
Search WWH ::




Custom Search