Graphics Reference
In-Depth Information
Figure 7-41
Keying the new rotation
4.
Open an F-Curve Editor window and press the Home key on your keyboard to bring the curve com-
pletelyintothewindow.Bydefault,theF-CurverepresentstheBezierinterpolationbetweenthetwokey-
frames you set with a Constant extend. Choose Channel > Extrapolation Mode > Linear Extrapolation,
as in
Figure 7-42
. The result should be a straight Ipo, as shown in
Figure 7-43
, representing continuous
rotation of the object at a uniform speed.
5.
This is it for setting up the animation. Now select your Domain object and bake. The resulting fluid
simulation will animate along the lines of
Figure 7-44
.