Graphics Reference
In-Depth Information
Figure 7-37 Fluid object bisected by an obstacle
Animated Obstacles
For a simple example of fluid interacting with an animated obstacle, set up a fluid simulation with a default
cube as the domain and an Icosphere as the fluid.
1. Copy the cube, scale it down along the z-axis to the shape of a thick board, and scale it slightly along
the x-axis, as shown in Figure 7-38 and Figure 7-39 . Set this to be an Obstacle object.
2. At frame 1, key the rotation of the Obstacle object by pressing the I key and selecting Rotation, as in
Figure 7-40 .
3. Advance 20 frames and, in Front view, rotate the object about 90 degrees counterclockwise. Key the
new rotation at frame 21, as in Figure 7-41 .
 
 
 
 
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