Graphics Reference
In-Depth Information
Leakage and poor obstacle interaction can be caused by inconsistent normals in the obstacle mesh and by
having obstacles that are too small. Be sure that your obstacle meshes are clean and that they are bigger than
the size of a voxel in your simulation—that is, the length of the longest edge of the domain bounding box di-
vided by the resolution.
Figure 7-36 Fluid and Obstacle objects intersect
 
 
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