Graphics Reference
In-Depth Information
Figure 7-29 Steam effect with fluid particles
Changing the halo type as in Figure 7-30 and giving the particles a distinctive blue-green color will result in
the eerie phosphorescent effect in Figure 7-31 .
Finally, by creating small spheres (I used Icospheres of subdivision 1, to minimize extraneous vertices) and
dupliverting them onto the particles, as discussed in Chapter 3, “Sculpting and Retopo Workflow,” it is possible
to create a reasonably convincing bubble effect, as shown in Figure 7-32 . The material for the bubbles is a copy
of the water material with Ray Mirroring increased slightly.
 
 
 
 
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