Graphics Reference
In-Depth Information
You can add a material to a fluid simulation Particle object in the same way as you would with any other ob-
ject.Toeditthehalosettingsfortheparticlesystem,activateHaloontheparticlematerial.AlthoughtheParticle
objectmeshisentirelyseparatefromtheparticles,itsrelationshipwiththeparticlesissimilartothatoftheemit-
ter mesh with ordinary particle systems. You can parent another mesh to the Particle object and use Blender's
dupliverts functionality to associate an instance of the mesh with each particle. You can manually edit some of
the particle settings on the Particle object, such as the life span, but you are restricted from editing others, such
as the number of particles, which are determined by the fluid simulator.
Inthefollowingexamples,Tracerparticlesareturnedoff(setto0)andGenerateParticlesissetat0.05.Even
withthislightuseofparticles, youcanalreadygetanideaofthepossibilities. Settheparticle material valuesas
in Figure7-27 , withaClouds texture asshownin Figure7-28 (mapped toalpha), togetasteam-like effect asin
Figure 7-29 .
Figure 7-27 Material halo settings to create a steam effect
 
 
 
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