Graphics Reference
In-Depth Information
Figure 7-7 The fluid baking process
Afterthefluidisbaked,takealookinthedirectoryyousavedthefluidcacheto.You'llfindalotoffileswith
names such as fluidsurface_final_0000.bobj.gz . These files contain the actual meshes for each
frame of the fluid simulation. For this reason, it's good to get into the habit of assigning a new output directory
foreachfluidprojectyoucreate.Ifyoudoalotoffluidsimulations,thesecanbegintotakeupspace,sobesure
to clean out your fluid simulation output directories from time to time.
After you've baked your fluid, you can run the animation as you would run it ordinarily in Blender, using
Alt+A or the animation playback button on the timeline. Don't forget to view the splashing fluid in Solid mode
from a variety of angles to admire your handiwork.
 
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