Graphics Reference
In-Depth Information
Master It You've seen a detailed example of how to comb a long-haired character and to use weighted
vertex groups to influence hair density. Similar tools can be used to create short hairstyles. On a char-
acter mesh or an ordinary sphere, create a hairstyle that resembles a military-style flat-top fade haircut.
Make sure that the fade is as tidy as you can possibly make it.
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