Graphics Reference
In-Depth Information
Figure 6-45 Tip Select mode
By default, the Limit Selection To Visible option is selected. If you toggle this off, you will be able to see
and select hairs that would otherwise be concealed behind the mesh.
TheWkeyopensuptheSpecialsmenu,asitdoesinEditmode.TheSpecialsmenuinParticlemodeenables
you to choose to rekey selected hairs and to remove doubles. Rekeying hairs means to change the number of
key segments that compose the hair. If you need more (or fewer) key points to work with, you should rekey
the hair. Removing doubles is analogous to the similarly named function in Edit mode. It removes unnecessar-
ily duplicated hairs. If you are in Point Select mode, there are three other options in the Specials menu: Select
Roots, which lets you select all the root points of the hairs; Select Tips, which lets you select all the tips; and
Subdivide, which adds extra key points in selected segments, analogously to the similarly named function for
meshes and curves.
Releasing Your Inner Hairdresser
After you have your hair set to be editable and have entered Particle Edit mode, you can begin to get down to
the business of styling your model's hair. To start with, the model's hair is sticking out straight away from the
head, if your settings are as I described them previously. Be sure that Keep Length and Keep Root are selected
and also that Deflect Emitter is selected.
 
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