Graphics Reference
In-Depth Information
Figure 6-38 Hair particle system
A thousand hairs aren't nearly enough hairs to cover a human head, so it's necessary to add some thickness
by using child particles. On the Children tab, set the child particles to Interpolated, as shown in Figure 6-39 .
Set the Display value to 100 and Render to 250 (or a bit more, if you find that your RAM can handle rendering
more). The clumping and the roughness values are completely arbitrary. Set these to a low value or leave them
at zero for the time being and come back to them later. Because child particles themselves are not cached, you
can change the values on the Children tab freely at any time, even after the hairstyle has been edited. Plan to
experiment with these values a bit later.
Figure 6-39 Hair particle system
 
 
 
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