Graphics Reference
In-Depth Information
Figure 6-33 A flock of boids
As you can see, there are many possibilities for how to use dynamic particles. You can combine the methods
described in this chapter in virtually unlimited ways.
Hair Particles
Hairandfurareanimportantuseofparticlesystems.Obviously,therearebigdifferencesinthebehaviorofhair
from the behavior of dynamic particles, but there are also a lot of similarities. This section walks you through
the process of setting up a basic hair particle system on a sphere, in order to show you examples of some basic
concepts in action. In the next section, you'll learn more about rendering hair particles efficiently and the fea-
tures available that enable you to get good-looking hair rendered fast enough to be useful for animation.
Setting up a hair particle system is simple. You just add a particle system to an object and choose Hair from
the Type drop-down menu. The result is shown in Figure 6-34 , on the default cube with default hair particle
values.
 
 
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