Graphics Reference
In-Depth Information
interact with deflection objects and is also necessary in order to use soft body simulations on a particle system.
Most of the cases described in this chapter and in Chapter 4, “Rendering and Render Engines,” use Newtonian
physics.
With Newtonian physics selected, you can set the physics parameters in the panel shown in Figure 6-7 .
You can also determine the initial velocity and rotation of the particles in the Rotation and Velocity panels,
shown in Figure 6-8 .
Figure 6-7 Newtonian physics parameters
 
 
 
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