Graphics Reference
In-Depth Information
Figure 5-54 The rigged sleeve in Weight Paint mode
A good way to get interesting-looking cloth wrinkles is to run the cloth simulation over a posed model set
up as an obstacle to the cloth. The cloth effects can be even more dynamic and convincing if, rather than using
a statically posed model, you animate the model into the pose and let the cloth simulation play out over the
animated mesh.
1. To do this in this example, animate the arms from the rest pose, as shown in Figure 5-55 , to a raised,
bent-arm pose like the one shown in Figure 5-56 , and then back down to the rest pose. You'll want to
 
 
 
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