Graphics Reference
In-Depth Information
Figure 5-51 Setting vertex weights for the seam and the cuff
14. To check your weights, enter Weight Paint mode from the menu on the 3D viewport header. You
should see the mesh displayed, as shown in Figure 5-52 . Most of the mesh is blue, but the cuff and the
shoulder seam are red. The loop nearest the shoulder seam is green.
15. Enter Object mode and rig the sleeve. Select the sleeve and the armature (in that order), press Ctrl+P
to create the parent relationship, select Armature, and choose With Automatic Weights, as shown in Fig-
ure5-53 ,justasyoudidpreviously withthearmitself (ifyouriggedyourown).Youcanseetheeffect of
the skinning byviewing the mesh inWeight Paint mode, asshownin Figure 5-54 . The sleeve can nowbe
posed with the armature.
 
 
 
 
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