Graphics Reference
In-Depth Information
Figure 5-48 Modeling the cuff of the sleeve
12. The shoulder seam and the cuff area cling to the body and should be completely static. Neither area
should be affected by the cloth simulation. To ensure this, you'll use a vertex group to pin the cloth when
the time comes. Now, you need to create the vertex group. On the Mesh properties area, click the + icon
to the right of the list area in the Vertex Groups panel, as shown in Figure 5-49 .
 
 
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